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Scripting • Custom CVARs that aren't IWAD-dependent

Is it possible to create custom CVARs that aren't IWAD dependent, so that their values are saved regardless of the chosen IWAD? In my HUD mod I have a bunch of CVARs that have no relation to the game...

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Scripting • Re: Actor having both +INVULNERABLE and +NODAMAGE flags can enter...

That most likely means that NODAMAGE takes precedence over INVULNERABLE (which would make sense, because it provides a higher degree of protection), and NODAMAGE has no effect on painchance. You can...

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Gameplay Mods • Re: FlexiHUD - a universal, extremely flexible HUD mod (2.1.0...

Did you start the game with the minimap disabled, per chance? That might be the reason, since the same Shape2D objects are used for minimap and for the disk/square/diamond hitmarkers. I'll work on...

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Levels • Strife: Low on Ice (GZDoom)

Hello there!Here they are, six maps for Strife: a hub, three shorter maps, a larger piece and a progression stopper finale. Does not require Veteran Edition, but does require the latest GZDoom, which...

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General • Load a whole folder for mods with .pk3 files inside

Howdy. Long time no see.I'm trying to create a batch file to automatize my GZDoom experience (I don't like a lot of GUIs, I will try to automatize anything I can) and I've faced that I cannot run .pk3...

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Levels • Re: Strife: Low on Ice (GZDoom)

Just FYI, imgur tags require the URL that you get by clicking the 3 dots (top right corner of the image on imgur) and clicking "Copy link", not a link to the page. I.e. if you want the thumbnail to be...

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Developer Blog • Re: Translating GZDoom's text content. Read if you want to help

I got a question about obituaries in Italian.When giving the recent, still open one to deepl I passed this to see what it does with female names:%o was maimed by a Serpent.Roberto was maimed by a...

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Gameplay Mods • Re: KD1MB- Kal's Doom 1 Meg Beast

Update Jan 11th 24Added some more sounds to cover up Vanilla sound, finished and fixed recoils on guns,added a new 6th Difficulty called Massacre based on LZDoom: Randomizes and chance to double...

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Gameplay Mods • Re: Enhanced Vanilla Project (EVP) - My first Doom mod

3.0 (3/11/23)NOW COMPATIBLE WITH GZDOOM 4.11 Spoiler:Weapon sprites are horizontally stretched by 20% to match their true resolutionNew message system with stacking messagesReplaced the small fontNew...

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Assets (and other stuff) • Finding Texture Source

Could anyone please help me find the source of these textures? I found them in Jaska's lost civilization, but they aren't sure where they got them from (and I don't think Jaska made them either)...

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Bugs [GZDoom] • GZDOOM Very Fatal Error problem

When trying to play DOOM in GZDOOM, Very Fatal Error window pops up. I have no problem with opengl. Please tell me the solution to this problem. I tried to find a solution for this on YouTube, but I...

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Audio/Music Bugs • Alt-tabbing breaks the pause status of music

Pause button no longer keeps music paused once you've alt-tabbed out of the game, now you have to manually kill the sound every time you wish to do stuff outside of the game. (GZDoom...

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Gameplay Mods • Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

@eharper256Hi.The primary attack of the new Crusader weapon 3 (the sword), it will use mana? If not, there will be a mutate upgrade that would make it more powerful in exchange for costing mana?Thanks...

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Requests • Re: Resource Request thread *Read 1st post*

Does anyone have Neoworm Skorpion sheet but in png format?Thanks to HMNuke93 for keeping a backup.Does anyone know who made this hand?Statistics: Posted by Gothic — Fri Jan 12, 2024 6:53 am

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Technical Issues • Re: No sound when using vcpkg for building Raze from source

Have you tried setting LD_LIBRARY_PATH to the folder where vcpkg installs the .so files?Code: $ LD_LIBRARY_PATH=<path_to_vcpkg_so_files> ./razeOn the other hand, I'm using the distro-provided...

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General • Re: Ghastly Dragon's Quake Vore

Well, it's back up. Thanks NeuralStunner for your feedback. I guess there's no reason to keep this thread open.Statistics: Posted by Gothic — Fri Jan 12, 2024 8:16 pm

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TCs, Full Games, and Other Projects • Re: Unhinged 2 (Commercial) - Wishlist...

More screenies yeah! Been in the process of making sprites for several new enemies, and boy oh boy they're somethin special. (: Spoiler:Statistics: Posted by Darsycho — Fri Jan 12, 2024 8:59 pm

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Creation, Conversion, and Editing • Re: SLADE Discussion - Latest: v3.2.5...

I just updated my SLADE version to 3.2.5. The new update broke the application. This is on a Linux machine, running Manjaro. I receive this error when I right-click on a linedef and select...

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Gameplay Mods • Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

'K, I'd had a feeling I'd been overlooking something that'd make it easier.Thank you!Statistics: Posted by Lord_Greyscale — Sat Jan 13, 2024 1:33 am

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Gameplay Mods • Re: Somewhere in Hell - Madness Combat inspired mod...

damn, krinkels himself commented on one of my videos lmaoStatistics: Posted by Recurracy — Sat Jan 13, 2024 4:13 am

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