TCs, Full Games, and Other Projects • Re: Hands of Necromancy II - Trailer...
The OST of Hands of Necromancy 2 will be available physically, pre-order soon!https://www.youtube.com/watch?v=-mYh0CD_PbILess than 2 weeks left for the release of the game!Statistics: Posted by...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
That's cool!Statistics: Posted by peewee_RotA — Fri Sep 06, 2024 7:44 pm
View ArticleGeneral • Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
Moved this to the General subforum.thanksStatistics: Posted by BLSZDOOM — Fri Sep 06, 2024 9:21 pm
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Found this and thought it might be interesting:viewtopic.php?p=1121895#p1121895Too bad link is down. Anyone happen to save it?Thank you so much.Does anyone have a link to the latest stable version of...
View ArticleGameplay Mods • Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod
Great one, i'm after a weapon set, first time tho, for D64 to Doom 2, looks to render well in that case, thanks.Happy with the monsters only.Statistics: Posted by Klemc — Sat Sep 07, 2024 12:06 am
View ArticleGameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Wait, so you're not just redoing some of the attacks, but the thing itself? If that's the case then I'm a huge fan of the greatshield and giga-mace idea. It's always cool when a character's beginning...
View ArticleGameplay Mods • Re: Legacy of Rust Pack ENHANCED & MORE!
Fun to play with corruption cardsStatistics: Posted by i6g9o5r1 — Sat Sep 07, 2024 1:34 am
View ArticleTCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...
Nice work on the updates, but I'm curious, what exactly are these technical difficulties you speak of? Still related to the SBARINFO issues?Statistics: Posted by Dynamo — Sat Sep 07, 2024 2:18 am
View ArticleCreation, Conversion, and Editing • Re: WadSmoosh - merge all official id...
As soon as we finish adding support for Legacy of Rust and the Master Levels megawad in our fork, we'll make a proper release with an executable for Windows users. I'm hoping to finish it in the next...
View ArticleTechnical Issues • GZDoom 4.12.2 Crashing on map start.
GZDoom keeps crashing on map start on almost any new mod I use. This doesnt happen with GZDoom 4.10 or earlier. Effected mods include:Brutal DoomProject BrutalityCOD WeaponsOnly older mods like...
View ArticleTechnical Issues • Re: GZDoom 4.12.2 Crashing on map start.
Update:QCDE 2.7, Doom infinite 0.978.6, and Brutal doom v22 beta test 3 will crash when trying to start GZDoom. Cant even get to the main menu.Statistics: Posted by BigWyrm67 — Sat Sep 07, 2024 11:18 am
View ArticleGameplay Mods • Re: Aim Assist Mod v0.8.0, Now with Custom User Presets!
thanks...is there any chance of porting this mod to DSDA-Doom?Statistics: Posted by aJynks — Sat Sep 07, 2024 3:42 pm
View ArticleGraphic/Audio Patches • Re: Roland ED SC-D70 Music Packs
I wanted to report back with some new information. I downloaded the latest versions of Chocolate Doom (3.1.0) and Crispy Doom (7.0.0) a few days ago. I wanted to see if the looping bug when using FLAC...
View ArticleScripting • Re: How exactly do i add new fonts to the game, as unicode fonts?
Your error was that you didn't enclose infofont within quotes (it worked with smallfont because it already exists as a Font):Code: HUDFont myfont = HUDFont.Create("infofont");That should do it.PSS :...
View ArticleScripting • Re: Type casting null
From my experience type-casting StateLabels doesn't work (my guess it's not supported), so it's better to rewrite that code, to something like this:Code: See:VILE AABBCCDDEEFF 2{StateLabel meleelabel...
View ArticleScripting • Re: Question about changing the way pain sounds work
You'll have to create you own function to achieve that:Code: class TestPlayer : DoomPlayer{void PlayPainSound (){if (player != null && Alternative == null){Sound snd;int hp = Health * 100 /...
View ArticleGameplay Mods • Re: Act Of Violence - A Dying Breed
hey there loss for words,this mod is awesome but can you add a option to switch beetwen dual wield and non dual wield?Statistics: Posted by BLSZDOOM — Sat Sep 07, 2024 11:32 pm
View ArticleOff-Topic • Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
The good thing is that anyone can already incorporate ID24 technology since its an open spec. Don't let the author of said spec cloud your judgement and just look at the code instead, with the warning...
View ArticleGameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
1) About Druid having one melee and one ranged sheath attacks and the other ones don't having any, even the Fighter and the Cruzader.2) About Druid Dagon weapon invincible charging being able to abuse...
View ArticleLevels • Re: DOOM 2: Earth Assault 2 - Episode 1 BETA
This is really fun!Statistics: Posted by Bodhisattva — Mon Sep 09, 2024 1:34 am
View Article