Scripting • Re: Door Sounds using "PlaySound" doesn't work with...
To build a string (the sound name, in your case), use StrParam.would it be possible to call the doorPos value as a string in this case? even if it's defined as an integer?Statistics: Posted by...
View ArticleGameplay Mods • ReLite 0.7.2b Released
ReLite 0.7.2b ReleasedCode: 0.7.29/21 - check for hd_sector.area == 0, optimized build_hd_grid(), optimized find_textures(), check for colorization before light limit, added rl_color_val cvar, added...
View ArticleGameplay Mods • Re: Realm667 Weapon Pack
The download link requires access permissions.Statistics: Posted by Ginji23 — Sun Sep 29, 2024 12:24 pm
View ArticleRules and Forum Announcements • Re: Regarding the use of Legacy of Rust...
Now, does this mean that we'd have to write our own DEHACKED, DECORATE, or ZSCRIPT file for the resources contained in id24res.wad? Because all that file contains is the sprite lumps and sounds for...
View ArticleTCs, Full Games, and Other Projects • Re: Supplice - Out now on Steam!
A little late to the party, but just curious as to what ever happened to all the old doom64 redrawn monster sprites?The zombies, imp, demon, hell night and baron are all monsters I remember seeing on...
View ArticleRequests • Re: Resource Request thread *Read 1st post*
does anyone have a sprite sheet with hairless doom hands?Statistics: Posted by The Philosopher — Sun Sep 29, 2024 4:54 pm
View ArticleTechnical Issues • Is gzdoom capable to change the default difficulty to UV?
Hi there.Like many other source ports, like doom retro, dsda or nugget doom (also woof) I can set UV to default difficulty.I want to do the same on gzdoom.Is feasible?Statistics: Posted by Cataflexia...
View ArticleGameplay Mods • Re: Operation Terminal - Better than rotting on a hard drive.
Whole mod is a great deal of fun, but the lever action is particularly satisfying. This for me hits a great sweet spot of slightly more manually operated weapons without getting obtuse in terms of...
View ArticleBugs [GZDoom] • Re: cvar latch
So this was a miswording in the wiki. But there is still an issue here:Changing a latched cvar in the menu does not reflect the upcoming change, the menu instead sticks to the old cvar the way it...
View ArticleClosed Bugs [GZDoom] • Re: [4.12.2 and 4.13-pre] Crash with code C0000005...
Fixed as best I could. It should now bail to the console if shape is null when drawing 2D shapes.Statistics: Posted by Rachael — Mon Sep 30, 2024 1:38 am
View ArticleBugs [GZDoom] • Re: Actor Hits Floor teleport causes severe crash
Indeed this is an infinite recursion bug and likely a case of "don't do that!"I am not really sure the best approach to fix it. One option would be to only allow the player to teleport once per tic,...
View ArticleBugs [GZDoom] • Menu scrolling glitched in 1440x900 resolution
In the options menu, moving the selection up past the top of the menu (wrapping around to the bottom) does not scroll all the way to the bottom, but one short of the bottom. This happens in 1440x900...
View ArticleBugs [GZDoom] • Re: Restart command wipes out all custom cvars in a players...
The restart command only restarts the engine. It doesn't wipe the config, if it wiped yours, that's a bug- most likely involving being unable to open the existing config file.Statistics: Posted by...
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
hellou hellou,does anyone have xim nuke weapons? viewtopic.php?t=23637&start=45Statistics: Posted by BLSZDOOM — Mon Sep 30, 2024 5:34 pm
View ArticleBugs [GZDoom] • [4.12.2] canvas texture not updated in all cases
When using a canvas textures as a titlepic or in a shader they do not appear to update correctly when the canvas texture is drawn to.In the attached example a static event handler draws to a canvas...
View ArticleGameplay Mods • Re: Feet On The Ground - A Hardcore Mod 0.0.7 - Jan 21, 2024
iframe Hey wow, my little TODO up there, its done! So 0.0.8 is nearly ready and is in a final testing/polishing pass to try and catch any major issues. Expect to see it within the next week, two weeks...
View ArticleOff-Topic • Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Therefore I'm not going to lose any sleep over all that hackery stuff - but I'm also very conservative when it comes to removing hack support that has been inherited from doom.exe.Like the Plasma...
View ArticleScripting • Re: Custom HUD tutorial - can't find one
Is there any video tutorial on how to make one?I don't know of any. Sorry.Statistics: Posted by Blue Shadow — Tue Oct 01, 2024 7:01 am
View ArticleRequests • Re: [Code Help Request] Help on legacy of rust Calamity blade code...
It's been a while since I've touched any code, but this seems to work:Code: Actor LORHeatwave : Weapon{Weapon.AmmoType1 "FuelAmmoSmall"Weapon.SlotNumber 7Weapon.AmmoUse 10Weapon.AmmoGive...
View ArticleScripting • Modify thrust damage?
I have an enemy that's meant to be tough and has a heavy mass, but when a thrust attack (such as disc of repulsion) pushes him into a wall, he dies almost instantly. Is there a way to modify how much...
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