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General • Spooky/ Atmospheric Wads for Halloween

Since it's October, I figured it'd be be appropriate to discuss some wads with either a full-on horror focus or just have a horror-ish theme or atmosphere.https://doomwiki.org/wiki/Happy_Time_Circus...

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Technical Issues • Re: I can't figure out how to run ZDOOM only mods

If using ZDoom please just use the Windows .exe, the Steam Deck supports it.Statistics: Posted by Rachael — Thu Oct 03, 2024 5:53 pm

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Scripting • Question about Tilt Player Sprite

Hello,I'm new to the forum. I wonder if it is possible to tilt player sprites depending on the Slope they're standing on.Statistics: Posted by rogerowens — Thu Oct 03, 2024 11:01 pm

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Bugs [GZDoom] • Re: [4.12.2] Crash : Access Violation C0000005

I have the same issue but what I was trying to do was run a bunch of mods through a .bat file. This worked a month ago so I don't know what happened. Still works if I run gzdoom.exe...

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Graphic/Audio Patches • Re: [D+D2] Original skies for Master Levels

Update:Even though masterlevels.wad was changed in the lastest port update, neither the skies nor the M_DOOM patch were touched. Therefore, this patch still has reasons to exist.Statistics: Posted by...

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Audio/Music Bugs • Re: Eviternity II shooting sound bug

As far as I understand, this tends to happen with low framerates. The player's weapon sounds (and other viewer-local sounds) are played at the player actor's position, which is normally set the same...

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Levels • Re: The Tomb of Frustration - A Tomb of Horrors Inspired Level

I updated the .wad based on feedback I received from friends, and fixed a few bugs. I changed the link to go to the new version instead.Statistics: Posted by QuentinTrembleyIII — Sun Oct 06, 2024...

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Gameplay Mods • Re: Feet On The Ground - A Hardcore Mod 0.0.8 - Oct 6, 2024

Alright, here it is, 0.0.8Grab it hereor hereAnd here's the full changelogOkay, so a lot is different, so its hard to do a concise overview, but here's an attempt Ammo caps are now a thing, and you...

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Resources • BBC sound files

Just found this link of free (non commercial use) sound files from the BBChttps://sound-effects.bbcrewind.co.uk/s ... ultSize=40Statistics: Posted by PulseRifleFun — Sun Oct 06, 2024 2:15 pm

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Scripting • How To: Custom Movement

I want to change the movement of my game from the regular doom movement to a less slippery, more precise movement. I will use Zscript for this, and I am %100 sure that I lack the knowledge required to...

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Scripting • Monster refuses to follow path nodes

I can't get my actor to follow path nodes and instead he is just running around aimlessly. This code is my first attempt to make it work:Code: class Mario__ZScript : ACTOR {Default {Radius 32;Height...

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TCs, Full Games, and Other Projects • Re: [QZAND] Alphatius - A PvP-focused...

Version 007 released! Announcer sounds added and bot behavior updated. See the full changelog below: 007.txtStatistics: Posted by auratoostronk — Sun Oct 06, 2024 8:54 pm

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General • Re: Mod Download Broken? Request Reuploads Here

Wondering if anyone's got Kostov's Pantera or AC/DC MIDI replacement WADs?viewtopic.php?t=45452viewtopic.php?t=45570Statistics: Posted by Alexandra — Sun Oct 06, 2024 11:46 pm

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Scripting • Re: Monster refuses to follow path nodes

I believe you need to call A_Look, or one of its variants, to acquire a goal to move towards.Statistics: Posted by Blue Shadow — Mon Oct 07, 2024 12:35 am

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TCs, Full Games, and Other Projects • Re: Hell-Forged (updated to v1.11 -...

Thank you for this incredible set of levels! I had a real fun playing them. All the mod stuff (weapons, enemies, textures, items…) are really great and consistent. I love how you designed the secrets...

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Scripting • Re: My Zscript Aint Zscripting

Try this:Code: CLASS FistPlayer : DoomPlayer { Default { Player.StartItem "Fist"; }}Statistics: Posted by SPZ1 — Mon Oct 07, 2024 1:26 pm

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Scripting • Re: Footstep sound effects

This ZSCRIPT should get you started...Code: class NewDoomPlayer : DoomPlayer replaces DoomPlayer {override void MovePlayer(){ // This is where you want to include custom code for footsteps. // Maybe a...

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Gameplay Mods • Re: Nightmare Logic III v1.3 (April 2nd, 2024)

My first NML3 video is up. I really had fun with this one. and it fitted the other mods quite well, including Kriegsland Music Pack: iframe Statistics: Posted by Facínora — Mon Oct 07, 2024 7:29 pm

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Gameplay Mods • Re: Disaster Jester: Classified - Bubblegum and Bloodshed

This was an absolute blast! I tried it with Hellbound and a couple other megawads and I loved just about every weapon. Harley's quips are funny, too.Statistics: Posted by fatlarry — Mon Oct 07, 2024...

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Gameplay Mods • Re: [WiP] Digital Weapon Mod v1.1

Hey, I didn't expect to see a Digimon weapon mod on here, nifty!Statistics: Posted by fatlarry — Mon Oct 07, 2024 10:06 pm

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