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Feature Suggestions [GZDoom] • Re: Using SDL 2 on Windows

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I am fairly certain that modern SDL uses RawInput for the mouse, just like the native backend, but someone would have to set this up and run some tests. The controller issue is a good point, GZDoom's code has indeed seen very little change over the last 15 years. If it can be proven that SDL is just as good on Windows and moving to SDL would simplify matters I won't stand in the way.
I cannot say anything about IMEs but in all seriousness, running these things in a gaming context is an open invitation for trouble, but for that I'd have to ask someone with experience because I've never used such a thing.

An added problem we are facing is macOS. Without anyone in the position to implement the new picker popup there the platform is kind of stuck. AFAIK the reason why the Cocoa backend was made was the poor performance of the original software renderer, but that's long gone, so even if we could just move the Mac version back to SDL would probably help somewhat.
Completely unifying the backends will never be possible anyway, things like the crash logger or the platform specific folder paths both for saving and Steam/GOG will have to remain separate.

Statistics: Posted by Graf Zahl — Mon Jan 22, 2024 10:07 am



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