Yes, porting a huge chunk of code from NBlood. I have once started with it but it's not finished and somewhat in limbo right now.
This isn't just some minor changes but a large and complex actor definition system that was added to the engine, and all of that code needs to be adapted to another engine that has changed a lot. So even if it gets done - unlikely with my current amount of free time - it probably needs a months long shakedown cruise to iron out all the bugs that crept in during the porting.
This isn't just some minor changes but a large and complex actor definition system that was added to the engine, and all of that code needs to be adapted to another engine that has changed a lot. So even if it gets done - unlikely with my current amount of free time - it probably needs a months long shakedown cruise to iron out all the bugs that crept in during the porting.
Statistics: Posted by Graf Zahl — Mon Jan 22, 2024 10:21 am