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Feature Suggestions [GZDoom] • Flash screen boarders when taking damage

Most modern first person shooters flash the screen when taking damage, most including that to highlight whichever direction the damage was taken from.This kind of a feature would be nice to see as it...

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Scripting • Getting camera Z position in Quest GZDoom (VR mod)

Hello! I know it may be the wrong place to post but at this point I have no idea where else to ask.I wanted to create a small vr mod for Oculus GZdoom. What I wanted to implement is a script that...

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Mapping • Re: Question about transparent textures and skybox.

This could be some with sky texture markers (F_SKY), a floating middle texture (your window) and a 3dfloor below the window to wrap things up.Statistics: Posted by Tormentor667 — Mon Jan 22, 2024 6:37...

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General • Re: [SPRITES] Spriting Carnival!!

Statistics: Posted by Tsran908 — Mon Jan 22, 2024 7:43 am

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Resources • Re: Tsran908's junkyard

add hellstrom afiltStatistics: Posted by Tsran908 — Mon Jan 22, 2024 7:45 am

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Scripting • Re: [Zscript] Actor reacts to player friendly fire

Thanks for the answer, turned out i just needed to give him an inventory dummy to enter a custom pain state after checking the inventory and then alerting the player.Code: Pain: TNT1 A 0...

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Off-Topic • Re: Is there dark mode for Slade3?

Can't be done unfortunately, unless Windows adds a dark mode theme for general win32 apps (not a custom one like file explorer has), or I rewrite SLADE entirely using a different UI toolkit like...

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Graphic/Audio Patches • Re: Universal Ambience 1.7 - Dynamic map sounds (not...

Latest GZDoom here with Doom Runner launcher, I use Universal Ambiance on some presets (with a different ini file for each preset) and I've never had this problem in e1m4 (I've just checked now) or...

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Feature Suggestions [GZDoom] • Re: Using SDL 2 on Windows

I am fairly certain that modern SDL uses RawInput for the mouse, just like the native backend, but someone would have to set this up and run some tests. The controller issue is a good point, GZDoom's...

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Feature Suggestions [Raze] • Re: Is there anyway to get Raze working with the...

Yes, porting a huge chunk of code from NBlood. I have once started with it but it's not finished and somewhat in limbo right now.This isn't just some minor changes but a large and complex actor...

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General • New to the forums

I just Joined the Zdoom forums because doomworld wouldn't work and I wanted to share my first ever .wad, but how do i upload it? The file size is too big and I really want to share it. Statistics:...

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General • Re: New to the forums

You'll have to upload it to an external resource. Dropbox, Google Drive, ModDB, Github, and such. The storage on the forum server is very small and cannot be used to host projects. If it was, they...

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Scripting • Re: Multiple different armors at once

In ZScript, sure. You just wouldn't rely on the built-in armor system, because the armor system is based on a single item (BasicArmor) that you're always carrying around, and armor pickups simply...

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Graphic/Audio Patches • Version 2401 released

Changelog:- Added: Ad Mortem, Back to Saturn X Ep.3, Doom 2 Minus Doom, Doom Classic Redux, DBP13: Alien Bastards!, Emergency Christmas (= H2H-Xmas), Headless Chicken, Hell's Bane, Jamal Jones Ep.1,...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

It crashes on startup when trying to load Brutal Doom Platinum 3.1.1."VM execution aborted: string format failed. Expected a string for format %s."I've tried BDP without Gun Bonsai in my normal game...

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Gameplay Mods • Re: The Guncaster - 3.888b

Can anybody tell me how do you get the shoulder cannons for the powersuit and what button to enable it?Press "R" (By default) to enable/disable the shoulder missile racks while standing still when you...

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Resources • Re: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]

The archvile in Doom 64 CE impressed me so much I had to come in here and gush a bit, he looks perfect!Statistics: Posted by Warden — Tue Jan 23, 2024 8:41 am

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General • Re: Toby Accessibility Mod - DOOM for the blind [NEW MAP PACK...

Heya - I'm currently working on an in-game text-to-speech system for my mod and thought it could be useful for this. It uses per-word sound files that it plays in sequence though, so while obviously...

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Vulkan Renderer Bugs • Re: Stuttering on high end hardware - Vulkan + Windows 11

It's happening to me in everything you mentioned, except i'm on AMD and Windows 10.I have an RX 580 and i'm getting insane microstutters and jumping frametimes with the latest Adrenalin drivers. Only...

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Bugs [GZDoom] • Re: my gzdoom 4.11.3 is not working

Crash report that was provided on DiscordThis is a /0 error, I can't debug it though because my Visual Studio is being totally obtuse to me - I pointed it directly to the 4.11.3 compile (that I made,...

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