Feature Suggestions [GZDoom] • Flash screen boarders when taking damage
Most modern first person shooters flash the screen when taking damage, most including that to highlight whichever direction the damage was taken from.This kind of a feature would be nice to see as it...
View ArticleScripting • Getting camera Z position in Quest GZDoom (VR mod)
Hello! I know it may be the wrong place to post but at this point I have no idea where else to ask.I wanted to create a small vr mod for Oculus GZdoom. What I wanted to implement is a script that...
View ArticleMapping • Re: Question about transparent textures and skybox.
This could be some with sky texture markers (F_SKY), a floating middle texture (your window) and a 3dfloor below the window to wrap things up.Statistics: Posted by Tormentor667 — Mon Jan 22, 2024 6:37...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Statistics: Posted by Tsran908 — Mon Jan 22, 2024 7:43 am
View ArticleResources • Re: Tsran908's junkyard
add hellstrom afiltStatistics: Posted by Tsran908 — Mon Jan 22, 2024 7:45 am
View ArticleScripting • Re: [Zscript] Actor reacts to player friendly fire
Thanks for the answer, turned out i just needed to give him an inventory dummy to enter a custom pain state after checking the inventory and then alerting the player.Code: Pain: TNT1 A 0...
View ArticleOff-Topic • Re: Is there dark mode for Slade3?
Can't be done unfortunately, unless Windows adds a dark mode theme for general win32 apps (not a custom one like file explorer has), or I rewrite SLADE entirely using a different UI toolkit like...
View ArticleGraphic/Audio Patches • Re: Universal Ambience 1.7 - Dynamic map sounds (not...
Latest GZDoom here with Doom Runner launcher, I use Universal Ambiance on some presets (with a different ini file for each preset) and I've never had this problem in e1m4 (I've just checked now) or...
View ArticleFeature Suggestions [GZDoom] • Re: Using SDL 2 on Windows
I am fairly certain that modern SDL uses RawInput for the mouse, just like the native backend, but someone would have to set this up and run some tests. The controller issue is a good point, GZDoom's...
View ArticleFeature Suggestions [Raze] • Re: Is there anyway to get Raze working with the...
Yes, porting a huge chunk of code from NBlood. I have once started with it but it's not finished and somewhat in limbo right now.This isn't just some minor changes but a large and complex actor...
View ArticleGeneral • New to the forums
I just Joined the Zdoom forums because doomworld wouldn't work and I wanted to share my first ever .wad, but how do i upload it? The file size is too big and I really want to share it. Statistics:...
View ArticleGeneral • Re: New to the forums
You'll have to upload it to an external resource. Dropbox, Google Drive, ModDB, Github, and such. The storage on the forum server is very small and cannot be used to host projects. If it was, they...
View ArticleScripting • Re: Multiple different armors at once
In ZScript, sure. You just wouldn't rely on the built-in armor system, because the armor system is based on a single item (BasicArmor) that you're always carrying around, and armor pickups simply...
View ArticleGraphic/Audio Patches • Version 2401 released
Changelog:- Added: Ad Mortem, Back to Saturn X Ep.3, Doom 2 Minus Doom, Doom Classic Redux, DBP13: Alien Bastards!, Emergency Christmas (= H2H-Xmas), Headless Chicken, Hell's Bane, Jamal Jones Ep.1,...
View ArticleGameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...
It crashes on startup when trying to load Brutal Doom Platinum 3.1.1."VM execution aborted: string format failed. Expected a string for format %s."I've tried BDP without Gun Bonsai in my normal game...
View ArticleGameplay Mods • Re: The Guncaster - 3.888b
Can anybody tell me how do you get the shoulder cannons for the powersuit and what button to enable it?Press "R" (By default) to enable/disable the shoulder missile racks while standing still when you...
View ArticleResources • Re: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
The archvile in Doom 64 CE impressed me so much I had to come in here and gush a bit, he looks perfect!Statistics: Posted by Warden — Tue Jan 23, 2024 8:41 am
View ArticleGeneral • Re: Toby Accessibility Mod - DOOM for the blind [NEW MAP PACK...
Heya - I'm currently working on an in-game text-to-speech system for my mod and thought it could be useful for this. It uses per-word sound files that it plays in sequence though, so while obviously...
View ArticleVulkan Renderer Bugs • Re: Stuttering on high end hardware - Vulkan + Windows 11
It's happening to me in everything you mentioned, except i'm on AMD and Windows 10.I have an RX 580 and i'm getting insane microstutters and jumping frametimes with the latest Adrenalin drivers. Only...
View ArticleBugs [GZDoom] • Re: my gzdoom 4.11.3 is not working
Crash report that was provided on DiscordThis is a /0 error, I can't debug it though because my Visual Studio is being totally obtuse to me - I pointed it directly to the 4.11.3 compile (that I made,...
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