Mapping • Re: Can't call ACS library scripts from a UDMF map?
I've been developing an update to a total conversion I'm working on, and I'm trying to convert a map from Hexen format to UDMF right now. However, I've run into a bit of an issue. The map uses scripts...
View ArticleGameplay Mods • Re: Weapons of Wars
Oh, you thought I was talking about the D3 RoE SSG. I was actually talking about the one that quite closely resembles the D64 version.Hey there sorry for the late response I was probably very tired...
View ArticleGameplay Mods • My Add-on for Scoredoom
this add-on is way late since the mod is no longer in development but i thought to make this since i was bored and i love this mod so yeah this add-on contains monsters by these...
View ArticleGame Engines • Re: LZDoom 3.88b 02/26 released
Thanks and wenas! I've updated it to 4.10 now and uploaded a couple of devbuilds. Seems 32 bit still works. IQM models don't work in softpoly but at least it doesn't crash. If someone wants to help...
View ArticleGameplay Mods • Re: [Reds Over World] ROWAn - A Reds Over World Addon
About that Content ID thing - most of the music should be fine because it comes from old video games, mostly Command & Conquer and Far Cry 1. The only one people might have issues with is the one...
View ArticleDeveloper Blog • Re: So - yes - some mods broke in 4.14.0.
I'm down for this change, but would this be the reason why some mods are just, like, hard locking on me? Namely dying in CherubCorps's "Showtime!!!" and firing the starting pistol in Slayer's Rampage...
View ArticleTechnical Issues • GZDoom 4.14.0 sometimes freezes up for a second during...
Some time ago, I downloaded the latest version of GZDoom (4.14.0) which was released in December 17, 2024. As I tested it out, the source port would sometimes freeze for about a second as I played...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Just a quick player editCredits: DeeDeeOz, SkelegantStatistics: Posted by The Philosopher — Thu Feb 20, 2025 10:08 pm
View ArticleTechnical Issues • Re: gz doom not running for me properly please help :(
What's your GPU? Are the drivers up to date?The way the screen melt/fade glitches up really badly makes me suspicious of issues related to the GPU or rendering.Statistics: Posted by phantombeta — Fri...
View ArticleRequests • Re: Movement Code With Smooth Turning?
Not sure what to tell you. If you want to limit the turn speed, you set smtTurnSpeedMax from aynwhere.It can get set when calling InitSmoothMoveTurnMixin in PostBeginPlay() and is set to 0 if you...
View ArticleGameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...
i am loving the mod but i gotta say,i wish the increase fire rate upgrade only increased fire rate but it also makes reloading much faster.this depends on the mod you're using that has reload and how...
View ArticleGameplay Mods • Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
It's broken in v4.14.0.I guess I'll go back to an older version of gz doomStatistics: Posted by I AM 616DEVIL — Sat Feb 22, 2025 2:24 am
View ArticleTCs, Full Games, and Other Projects • Re: Venturous 1.6 Release
Do you have any total conversions to recommend?Definitely the Ashes series, and PirateDoom 1 and 2. But that's about all I've really tried, off the top of my head. I don't get around to checking out...
View ArticleAssets (and other stuff) • Re: Model displays weird surface effect, but only...
Spurred ojn by your post, I just went through options until I found something that made a difference. I should have done that earlier. It didn't take long.I can post my ini if it's still needed, but...
View ArticleBugs [GZDoom] • Surface glitches on a scaled model
Noticed in 4.14.0 plus git build from 21 Feb 2025.Short version: Glitches on the surface of a scaled model can happen with Vanilla sector lighting mode.dpJudas has provided both an explanation and a...
View ArticleGraphic/Audio Patches • Re: Raven CBLOOD Ultimate Edition definitions
Note that with the next update of CBLOOD, this won't work anymore as the format has changed.Updated to work with the new format.Statistics: Posted by Tesculpture — Sat Feb 22, 2025 3:52 am
View ArticleGameplay Mods • Re: Zagemod (v1.6 RELEASED, pg 25)
You made my day. My new fav mod!! Thanks a lot bro!!!Statistics: Posted by Impulse9 — Sat Feb 22, 2025 2:45 pm
View ArticleGraphic/Audio Patches • Re: Brightmaps Plus v1.92
I don't get it. The lump filtering in the files has already been updated to the new syntax back in 2022:doom.id.doomdoom.id.doom2doom.id.doom2.plutonia...It works fine on my side. Using latest GZDoom...
View ArticleZDoom (and related) News • Re: Raze 1.11.0 Released
Thank you, should be fixed now.Statistics: Posted by Rachael — Sat Feb 22, 2025 5:35 pm
View ArticleLevels • Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Quick question here: which forum is actually more up to date: zdoom.org or doomworld.com?? Statistics: Posted by Impulse9 — Sun Feb 23, 2025 3:33 am
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