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Mapping • Re: Can't call ACS library scripts from a UDMF map?

I've been developing an update to a total conversion I'm working on, and I'm trying to convert a map from Hexen format to UDMF right now. However, I've run into a bit of an issue. The map uses scripts...

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Gameplay Mods • Re: Weapons of Wars

Oh, you thought I was talking about the D3 RoE SSG. I was actually talking about the one that quite closely resembles the D64 version.Hey there sorry for the late response I was probably very tired...

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Gameplay Mods • My Add-on for Scoredoom

this add-on is way late since the mod is no longer in development but i thought to make this since i was bored and i love this mod so yeah this add-on contains monsters by these...

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Game Engines • Re: LZDoom 3.88b 02/26 released

Thanks and wenas! I've updated it to 4.10 now and uploaded a couple of devbuilds. Seems 32 bit still works. IQM models don't work in softpoly but at least it doesn't crash. If someone wants to help...

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Gameplay Mods • Re: [Reds Over World] ROWAn - A Reds Over World Addon

About that Content ID thing - most of the music should be fine because it comes from old video games, mostly Command & Conquer and Far Cry 1. The only one people might have issues with is the one...

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Developer Blog • Re: So - yes - some mods broke in 4.14.0.

I'm down for this change, but would this be the reason why some mods are just, like, hard locking on me? Namely dying in CherubCorps's "Showtime!!!" and firing the starting pistol in Slayer's Rampage...

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Technical Issues • GZDoom 4.14.0 sometimes freezes up for a second during...

Some time ago, I downloaded the latest version of GZDoom (4.14.0) which was released in December 17, 2024. As I tested it out, the source port would sometimes freeze for about a second as I played...

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General • Re: [SPRITES] Spriting Carnival!!

Just a quick player editCredits: DeeDeeOz, SkelegantStatistics: Posted by The Philosopher — Thu Feb 20, 2025 10:08 pm

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Technical Issues • Re: gz doom not running for me properly please help :(

What's your GPU? Are the drivers up to date?The way the screen melt/fade glitches up really badly makes me suspicious of issues related to the GPU or rendering.Statistics: Posted by phantombeta — Fri...

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Requests • Re: Movement Code With Smooth Turning?

Not sure what to tell you. If you want to limit the turn speed, you set smtTurnSpeedMax from aynwhere.It can get set when calling InitSmoothMoveTurnMixin in PostBeginPlay() and is set to 0 if you...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

i am loving the mod but i gotta say,i wish the increase fire rate upgrade only increased fire rate but it also makes reloading much faster.this depends on the mod you're using that has reload and how...

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Gameplay Mods • Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!

It's broken in v4.14.0.I guess I'll go back to an older version of gz doomStatistics: Posted by I AM 616DEVIL — Sat Feb 22, 2025 2:24 am

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TCs, Full Games, and Other Projects • Re: Venturous 1.6 Release

Do you have any total conversions to recommend?Definitely the Ashes series, and PirateDoom 1 and 2. But that's about all I've really tried, off the top of my head. I don't get around to checking out...

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Assets (and other stuff) • Re: Model displays weird surface effect, but only...

Spurred ojn by your post, I just went through options until I found something that made a difference. I should have done that earlier. It didn't take long.I can post my ini if it's still needed, but...

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Bugs [GZDoom] • Surface glitches on a scaled model

Noticed in 4.14.0 plus git build from 21 Feb 2025.Short version: Glitches on the surface of a scaled model can happen with Vanilla sector lighting mode.dpJudas has provided both an explanation and a...

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Graphic/Audio Patches • Re: Raven CBLOOD Ultimate Edition definitions

Note that with the next update of CBLOOD, this won't work anymore as the format has changed.Updated to work with the new format.Statistics: Posted by Tesculpture — Sat Feb 22, 2025 3:52 am

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Gameplay Mods • Re: Zagemod (v1.6 RELEASED, pg 25)

You made my day. My new fav mod!! Thanks a lot bro!!!Statistics: Posted by Impulse9 — Sat Feb 22, 2025 2:45 pm

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Graphic/Audio Patches • Re: Brightmaps Plus v1.92

I don't get it. The lump filtering in the files has already been updated to the new syntax back in 2022:doom.id.doomdoom.id.doom2doom.id.doom2.plutonia...It works fine on my side. Using latest GZDoom...

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ZDoom (and related) News • Re: Raze 1.11.0 Released

Thank you, should be fixed now.Statistics: Posted by Rachael — Sat Feb 22, 2025 5:35 pm

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Levels • Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined

Quick question here: which forum is actually more up to date: zdoom.org or doomworld.com?? Statistics: Posted by Impulse9 — Sun Feb 23, 2025 3:33 am

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