Gameplay Mods • Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein
hellou there,doom incarnate wont run with this mod:https://www.moddb.com/mods/brutal-doom/ ... sters-only , here is the error message: OS: Windows 10 (NT 10.0) Build 19045 GZDoom version...
View ArticleGraphic/Audio Patches • Re: [minimod] Devred's Action HUD
Alright, so I think for this week, I wanna focus on improving this mod.Y'all seemed to like it, but also pointed out some issues with it, and I think it's time I make some fixes and changes. Such as...
View ArticleLaunchers • Re: Doom Runner (yet another graphical Doom launcher)
HAH! I'm a simple person. ZDL has everything I need, except for the ability to have customizable packs. But hey, once it's in here, I'll probably start utilizing a lot more than just that!Statistics:...
View ArticleGameplay Mods • Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Version 1.7.0 Beta 2 (Nevermind) has been released! Check the OP for download.Changes from 1.7.0 Beta:Implemented most of Dark Lord's upgradesImplemented Dark Lord's ending and info pagesVisual...
View ArticleGeneral • Re: Looking for a Monster Pack?
I'll update the list as soon as I can, thanks everyone for their contributions!Statistics: Posted by Hellser — Sun Feb 23, 2025 8:24 pm
View ArticleGeneral • Looking for Specific Classic Doom WADs
Hi everyone,I'm trying to track down a few specific classic Doom WADs that I haven't been able to find anywhere. The ones I'm looking for are:JCM3-19 (from old-school-mega-wads)Lost City (from Title...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Made a few pickup sprites for some weapon sprites by Sonik.o.fan, made with some other pickup sprites by him. The sprites are for his MG-42, Doom Eternal's Heavy Cannon and BFG, and 2016's BFG....
View ArticleTCs, Full Games, and Other Projects • Re: Venturous 1.6 Release
Any plans to make this a standalone game?Eventually I'd like to make it a standalone executable, but that will only be once I'm done tinkering with it.Awesome, looking for ward to it!Statistics:...
View ArticleGameplay Mods • Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Enjay wrote:> [quote="I AM 616DEVIL" post_id=1258637 time=1740212658> user_id=39801]> It's broken in v4.14.0.[/quote]> The posts directly above yours already say as much. I posted an>...
View ArticleResources • Re: Custom Texture Thread.
Gothic windows made from scratch in GIMP. I segmented the glass and frame for translucency in Boom and UDMFStatistics: Posted by TheBengaltiger1 — Tue Feb 25, 2025 2:24 am
View ArticleMapping • map texture problem
hey i just started mapping and came across a weird texture bug (i think). when i launch testing on DSDA it looks and plays fine but when i launch it directly through DSDA i get this weird glitch as...
View ArticleMapping • Re: map texture problem
It looks like you might have an unclosed sector, or a bad sector reference on a sidedef. Have you error-checked the map? (Hit the F4 button to bring up the error checker.)Statistics: Posted by Enjay —...
View ArticleGameplay Mods • Let there be BLITZ! – A Shocking New Doom Mod with...
Welcome to BLITZ!, the latest electrifying Doom mod that brings lightning-powered destruction to the classic game! This isn't just another weapon mod—this is a thunderstorm of carnage! [Introducing...
View ArticleScripting • Re: Some way to change A_StartSound default slot?
Perfect. I have tried to find out what the channel names mean before. It's all nice and clear now. Thanks to you both. Statistics: Posted by Enjay — Tue Feb 25, 2025 6:37 pm
View ArticleScripting • Re: Possibility to change or set actors states?
Thank you very much. I wonder how I did not find that function while I was browsing! Statistics: Posted by ::Bloodfury:: — Tue Feb 25, 2025 7:16 pm
View ArticleGeneral • Re: Random Trick For Modders
Please use proper capitalization in your posts from now on.Statistics: Posted by Caligari87 — Tue Feb 25, 2025 8:25 pm
View ArticleScripting • Start Script After Another Has finished
I apologize in advance if this is has been asked but there is a boat load of information out here and using search hasn't come up with what I'm looking for. Perhaps I'm not asking it correctly?I have...
View ArticleScripting • Re: Retrieve the current % Save Value of HexenArmor?
That works to find the variable, thanks. (I expect your code tags are failing since you're not logged in?)Is it then possible to retrieve this value in Non-ZS code? My first thought was to attach this...
View ArticleScripting • Re: Start Script After Another Has finished
There's an ACS function which is called DropItem (https://zdoom.org/wiki/DropItem). You can make the monster execute a script which contains a call to that function to drop the desired...
View ArticleRequests • Help recoloring sprites
I normally don't like to ask other people to help because it makes me feel lazy, but I've been struggling on this for about a month. Can someone please recolor the green for the Grell enemy's firing...
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