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Off-Topic • Caligary forgot to ban me

viewtopic.php?p=1243098#p1243098Get back up from your ass and ban me, you dumb fuckStatistics: Posted by cyber_cool — Tue Mar 05, 2024 1:11 pm

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General • Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

@rava I have been working on an alternative launcher. If you would like to try it, you can download it from:https://stormux.org/downloads/doom-autohotkey.zipExtract the zip file into the TobyDoom...

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Assets (and other stuff) • Shadeless 3d models... how to fix?

Ok. I'll cut to the chase....I know how to import models into gzdoom (Using IQM). Now... since I only use the diffuse image of the model I can see that the 3d model looks shadeless. I've seen the...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Is this still being worked on? I ask to find out if it makes sense to post any more bug reports at all.Why are your bug reports being hosted as private documents on google drive that Wojt isn't even...

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Gameplay Mods • Re: KD1MB- Kal's Doom 1 Meg Beast

Silly Tiny update, but still worthy considering the project being a micro-mod. Update-- Mar 5th 2024Cleaned up graphics bugs and fluidityAdd a Quick Punch and Flying Kick Mechanics( Customize keybinds...

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Gameplay Mods • Re: Bullet-Eye - v0.12.5 - 3/4/24 - Even More Improvements!

Double post, but I made a few small changes/fixes!-Fixed Support weapon ammo/Health Augment drop items spawning at the original weapon's pickup spot instead of from the enemy.-Increased firing speed...

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Off-Topic • Caligary forgot to ban me (again)

viewtopic.php?p=1243098#p1243098for fucks sake how long can it take you?deleting my previous post about this won't ban me lmaoStatistics: Posted by cyber_cool — Wed Mar 06, 2024 2:52 pm

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Assets (and other stuff) • Re: Shadeless 3d models... how to fix?

I'm not sure if this will do what you are looking for, but it might be worth checking out: viewtopic.php?t=67183Yeah... I stumbled across that article weeks ago. Thank you for pointing it out.Guess...

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Scripting • Re: [HELP] Create a stackable pickup which raises AirSupply by 10...

Thank you a lot, works like a charm!Statistics: Posted by Ozymandias81 — Wed Mar 06, 2024 3:12 pm

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Gameplay Mods • Re: (v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

Think the screenshots broke.Ya may want to fix thatStatistics: Posted by AliciaPendragon — Wed Mar 06, 2024 3:21 pm

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Gameplay Mods • Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

Quick question - what can I do to make this DEHACKED enemy's name show up in card descriptions? I've set the Name = field in the Thing block and even have it as part of a monstergroup (which does get...

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Gameplay Mods • Re: Somewhere in Hell - Madness Combat inspired mod...

Quite interesting.Statistics: Posted by Facínora — Wed Mar 06, 2024 5:27 pm

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Gameplay Mods • Re: [0.3.1] Indestructable: second wind/death rage mechanic

I dont think the stacking 100% kills and/or secrets works properly. I got both 100% kills and secrets on a level and only got two lives(one from the former and the other upon getting a new level) when...

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Scripting • LOS-base actor not executing special on "Death"

I'm making a series of actors for my levels. The basic feature of them is they stand in place and vanish if you look at them. I want things to happen when they do. I assumed that by making...

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General • Three Screen Mode in GZDoom?

Hi there. Does gzdoom support three screen mode?The old original doom supported three screen mode through three PCs networking, nowadays we have enough power to do that on one machine. Is that...

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Graphic/Audio Patches • Re: More Lights! V2.5

Okay thanks and by the way nice mod!Thank you!Statistics: Posted by Jakie — Thu Mar 07, 2024 10:41 am

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Gameplay Mods • Re: KD1MB- Kal's Doom 1 Meg Beast

1 meg. size? my poor man tablet is happy tablet! [doom touch]Heck yeah!!! Thats what I like to hear.This silly project micro-mod is the result of Nightmare Logic inspired challenge, and wanting to...

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General • Re: Commissioning Spriters

So a couple of things, in my opinion, that make a weapon look "doom classic". They are usually brighter, and pretty high contrast. They have that digitized look since they were mostly digitized. and...

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Levels • Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

I have added the below text to the release post:Important notesDoom Returns is not intended to be played with any additional mods loaded. While some mods might technically be compatible, loading...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

Enjoying the latest update, two things though1. Is there a way to have the gun bonsai effects get blacklisted or whitelisted from War Trophies so if monsters are killed by the acid or poison, they...

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