Assets (and other stuff) • Startup sounds not working
I'm having an issue where my startup music cuts out as soon as the image loads. Also the "tick" sound doesn't play at all. Statistics: Posted by SPZ1 — Fri Apr 26, 2024 6:56 pm
View ArticleLevels • Anhanga, the Blood Club
(It is actually my first vanilla map! =D )Anhanga, the Blood Club, lies just ahead. It's time for club members to donate some blood. This time, their!_____________________________________Hi...
View ArticleResources • Re: Mike12's Resources - Blood-style Revolver, 12/4/2016
I've been looking for most of these sprites, anyone have them archived? (Like the DemonTech Rifle)Mike has them all and is trying to reactivate his account to fix the links. Emphasis on "trying".So we...
View ArticleGameplay Mods • Re: SoM's GunBonsai Addons and Patches
Greetings stainedofmindFirst things first. Kudos for sharing your ideas/content in regards to gun bonsai with the public at large. Always gives the feeling of receiving birthday present way before the...
View ArticleScript Library • ZSBlenderAnimator - a Blender to ZScript workflow for weapon...
Hello,For my project Somewhere in Hell I have a looooot of weapons. They have a loooot of frames. This annoyed me so much to the point I thought I needed a much better workflow. Nash has once released...
View ArticleGameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
It is with some sadness I'm announcing that I will not be able to release 1.0 Walpurgis for the 1st May as originally thought I should be able to hit. Those who may have noticed a derth of updates...
View ArticleGameplay Mods • Re: [v0.5.0] Ultimate Custom Doom
When new update may arrive? Or is this just seriously abandoned?Statistics: Posted by UnknownMaster21 — Sat Apr 27, 2024 5:22 am
View ArticleAssets (and other stuff) • Oh God I Hate Textures
Warning: long-ass post.OK, so, I'm one of those heathens that uses WadSmoosh. I'm also an even greater heathen since I tweak and twiddle to add more levels to autoload and be playable with no...
View ArticleGameplay Mods • Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
This is a really good mod, one that I use quite frequently. I know the author's working on something else now but I'd like to at least see a full v1.0 release at some point.Statistics: Posted by...
View ArticleBugs [GZDoom] • Re: Unmorphing does not restore player weapon slots
I've PR'd a fix to re-add the behavior back in. This is probably something that should be baked into MorphInto directly since it's very important but for now I'll go with a simple fix until I can get...
View ArticleGameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods
I can confirm the bug by spawning the police shotgun and slugs. Shoot the shot shells to 1, switch ammo to slugs, then switch back to shells and it will reload to full. All other shotguns switch ammo...
View ArticleTCs, Full Games, and Other Projects • Re: [Early WIP] Duke Nukem: Tears of...
Been a while since I last updated this. The project has progressed tremendously. Currently working on a fourth level before I actually compile a proper demo build. In the meantime, have an opening...
View ArticleZDoom (and related) News • Raze 1.10.2 Released
Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.9.1) macOS 64-bit Intel/ARM (1.10.1) Sourcefixes: Update ZMusicLite on Windows Fix SDL_WaitEvent...
View ArticleZDoom (and related) News • Re: Raze 1.10.2 Released
Update ZMusicLite on WindowsThe latest release of ZMusic is still 1.1.12 made on Apr 2, 2023.Is this update just a build of the current head at b31b43e without a tag?Statistics: Posted by _mental_ —...
View ArticleTechnical Issues • Re: 4.12 won't load..
I don't own it on steam and I launched it from c:/gzdoom4.12.1 had the same errorBut the error code references something from Steam, hmm.Can you post the log (crashreport.zip) and your .ini file so...
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Does anyone could reupload the 1.1 version of this map?viewtopic.php?t=71247Statistics: Posted by Psi7 — Sun Apr 28, 2024 6:10 am
View ArticleScripting • FONTDEFS don't work for Console Fonts? (CONFONT)
I've tried using CONFONT in the FONTDEFS to replace the console font, but it doesn't seem to do anythingI know it's possible to change the fonts through the GZDoom INI file, but I was hoping there...
View ArticleBugs [GZDoom] • Re: A_LookEx Defaults to LOOKALLAROUND behavior
Notified the author of the original PR, on Github. Hopefully they'll fix it.Statistics: Posted by Nash — Sun Apr 28, 2024 7:32 pm
View ArticleClosed Bugs [GZDoom] • Re: Unmorphing does not restore player weapon slots
Closing as fixedStatistics: Posted by Nash — Sun Apr 28, 2024 7:44 pm
View ArticleGameplay Mods • Re: BulletZ: Proof-of-concept universal hitscan replacement
The mod breaks monster fighting.This is a side effect of switching to projectiles. Projectiles check whether they're hitting a thing of the same type as their owner, and by default, don't do damage to...
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