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Assets (and other stuff) • Startup sounds not working

I'm having an issue where my startup music cuts out as soon as the image loads. Also the "tick" sound doesn't play at all. Statistics: Posted by SPZ1 — Fri Apr 26, 2024 6:56 pm

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Levels • Anhanga, the Blood Club

(It is actually my first vanilla map! =D )Anhanga, the Blood Club, lies just ahead. It's time for club members to donate some blood. This time, their!_____________________________________Hi...

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Resources • Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

I've been looking for most of these sprites, anyone have them archived? (Like the DemonTech Rifle)Mike has them all and is trying to reactivate his account to fix the links. Emphasis on "trying".So we...

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Gameplay Mods • Re: SoM's GunBonsai Addons and Patches

Greetings stainedofmindFirst things first. Kudos for sharing your ideas/content in regards to gun bonsai with the public at large. Always gives the feeling of receiving birthday present way before the...

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Script Library • ZSBlenderAnimator - a Blender to ZScript workflow for weapon...

Hello,For my project Somewhere in Hell I have a looooot of weapons. They have a loooot of frames. This annoyed me so much to the point I thought I needed a much better workflow. Nash has once released...

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Gameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]

It is with some sadness I'm announcing that I will not be able to release 1.0 Walpurgis for the 1st May as originally thought I should be able to hit. Those who may have noticed a derth of updates...

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Gameplay Mods • Re: [v0.5.0] Ultimate Custom Doom

When new update may arrive? Or is this just seriously abandoned?Statistics: Posted by UnknownMaster21 — Sat Apr 27, 2024 5:22 am

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Assets (and other stuff) • Oh God I Hate Textures

Warning: long-ass post.OK, so, I'm one of those heathens that uses WadSmoosh. I'm also an even greater heathen since I tweak and twiddle to add more levels to autoload and be playable with no...

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Gameplay Mods • Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

This is a really good mod, one that I use quite frequently. I know the author's working on something else now but I'd like to at least see a full v1.0 release at some point.Statistics: Posted by...

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Bugs [GZDoom] • Re: Unmorphing does not restore player weapon slots

I've PR'd a fix to re-add the behavior back in. This is probably something that should be baked into MorphInto directly since it's very important but for now I'll go with a simple fix until I can get...

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Gameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods

I can confirm the bug by spawning the police shotgun and slugs. Shoot the shot shells to 1, switch ammo to slugs, then switch back to shells and it will reload to full. All other shotguns switch ammo...

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TCs, Full Games, and Other Projects • Re: [Early WIP] Duke Nukem: Tears of...

Been a while since I last updated this. The project has progressed tremendously. Currently working on a fourth level before I actually compile a proper demo build. In the meantime, have an opening...

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ZDoom (and related) News • Raze 1.10.2 Released

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.9.1) macOS 64-bit Intel/ARM (1.10.1) Sourcefixes: Update ZMusicLite on Windows Fix SDL_WaitEvent...

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ZDoom (and related) News • Re: Raze 1.10.2 Released

Update ZMusicLite on WindowsThe latest release of ZMusic is still 1.1.12 made on Apr 2, 2023.Is this update just a build of the current head at b31b43e without a tag?Statistics: Posted by _mental_ —...

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Technical Issues • Re: 4.12 won't load..

I don't own it on steam and I launched it from c:/gzdoom4.12.1 had the same errorBut the error code references something from Steam, hmm.Can you post the log (crashreport.zip) and your .ini file so...

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General • Re: Mod Download Broken? Request Reuploads Here

Does anyone could reupload the 1.1 version of this map?viewtopic.php?t=71247Statistics: Posted by Psi7 — Sun Apr 28, 2024 6:10 am

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Scripting • FONTDEFS don't work for Console Fonts? (CONFONT)

I've tried using CONFONT in the FONTDEFS to replace the console font, but it doesn't seem to do anythingI know it's possible to change the fonts through the GZDoom INI file, but I was hoping there...

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Bugs [GZDoom] • Re: A_LookEx Defaults to LOOKALLAROUND behavior

Notified the author of the original PR, on Github. Hopefully they'll fix it.Statistics: Posted by Nash — Sun Apr 28, 2024 7:32 pm

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Closed Bugs [GZDoom] • Re: Unmorphing does not restore player weapon slots

Closing as fixedStatistics: Posted by Nash — Sun Apr 28, 2024 7:44 pm

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Gameplay Mods • Re: BulletZ: Proof-of-concept universal hitscan replacement

The mod breaks monster fighting.This is a side effect of switching to projectiles. Projectiles check whether they're hitting a thing of the same type as their owner, and by default, don't do damage to...

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