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Resources • Re: [Project, Resources] Diopticum

Stonekeep rip: music, sounds and FP weapons sprites.Props and items sprites will be later.Statistics: Posted by Diodeus — Sat Jun 22, 2024 5:54 pm

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Bugs [GZDoom] • gzdoom 4.11 and 4.12 do not work with opengl

gzdoom 4.11 and 4.12 do not work with any mods when using opengl renderingIn this link is my crash report and the specifications of my pchttps://mega.nz/file/EHIRTCrL#RjkTnmp2f ... YHz9D7sx5kMention...

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Bugs [GZDoom] • Re: gzdoom 4.11 and 4.12 do not work with opengl

It is crashing when the dynamic lights bindings are being created in the scene. What happens when you load it without mods?For any developers who need the stack trace:Statistics: Posted by Rachael —...

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Gameplay Mods • Re: Stylish Hell Restyled - A revamp of APsychicMonkey's...

Further fix to a bug I overlooked, please redownload.>>>Download here (Version 013)<<<Statistics: Posted by Tesculpture — Sun Jun 23, 2024 12:28 am

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Mapping • Re: Shoot over and under breakable mid texture?

Actors are not really a solution, the collision shapes makes it all very difficult to use for this I think. Maybe I'll just make a regular railing w/o the glass.Statistics: Posted by Hipshot — Sun Jun...

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Gameplay Mods • Re: Bullet-Eye - v0.12.6 - 6/20/24 - Back At It!

I'm going to wait to report a couple issues I'm having because I believe they might be the result of swapping versions of the mod mid playthrough but in the meantime I'll give some feedback.-The Force...

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TCs, Full Games, and Other Projects • Re: Urban Mayhem Syndicate Siege

Screenshots?Statistics: Posted by axredneck — Sun Jun 23, 2024 3:43 pm

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Creation, Conversion, and Editing • Re: HXDD: A Heretic & Hexen WAD...

Version 0.8.1a is out now! iframe Statistics: Posted by Lemon King — Sun Jun 23, 2024 4:08 pm

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Gameplay Mods • Progress 0.6.8a

Progress 0.6.8aCode: 0.6.85/27 - added CVars for decorative, texture, flat lights6/19 - added flat and texture criteria to accept a pixel as a "light"6/21 - fixed hard-coded animated texture and flat...

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Gameplay Mods • Re: ReLite

@Hey Doomer,Thanks for your reply!By "Dark" I mean the overall atmosphere applied over Doom, with specific settings related to lighting, found in Relighting 3.31b. In your mod you have four presets:...

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Gameplay Mods • Re: Infinite backpack doubler v2

Anyway to make this compatible with Brutal Doom/Project Brutality, doesn't seem to affect the ammo for certain weapons like the shotgun and chaingun.Statistics: Posted by Cheater87 — Sun Jun 23, 2024...

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Mapping • Can't call ACS library scripts from a UDMF map?

I've been developing an update to a total conversion I'm working on, and I'm trying to convert a map from Hexen format to UDMF right now. However, I've run into a bit of an issue. The map uses scripts...

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General • Re: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)

Made a palette friendly frankensprite with IMX's PSX Marine and the gas mask soldier from Metal Slug 5.Credits to: IMX(PSX Marine Sprite), Spriters resource/Gussprint and The Huntress(Metal Slug 5...

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Feature Suggestions [GZDoom] • Don't scale UI with resolution scale

I have to play on a laptop + monitor setup for the foreseeable future and am forced to turn resolution scaling down to squeeze some FPS out of this GPU. However, once I go below 0.5 (native is 16:9...

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General • How to draw SEGS?

How would one go about drawing the SEGS into a map? I've been looking at the wiki and I'm getting nowhere! Statistics: Posted by SPZ1 — Mon Jun 24, 2024 5:48 am

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Assets (and other stuff) • Re: model dont appeared in map

Did you make a DECORATE or ZSCRIPT definition? You need to make one of those and a MODELDEF definition. Also, the model in the picture looks way off center!Statistics: Posted by SPZ1 — Mon Jun 24,...

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Resources • Re: [RES] Ozy81 Rips - 43 LINKS, CRUSADERS OF M&M ADDED

Got itStatistics: Posted by Tyrannotitan Fan — Mon Jun 24, 2024 1:37 pm

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Gameplay Mods • Re: LegenDoom [2.8.3] - LDL [4.2]

Can anyone share Lite version 4.1? The Doom RPG Rebalance fork will not allow 4.2 for whatever reason.Just change the link url from https://crantime.org/content/downloads/ ... te_4.2.pk3 to...

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Creation, Conversion, and Editing • Re: HXDD: A Heretic & Hexen WAD...

New build:  0.8.1d-BetaHXDD Build UI adjusted for ~720p screensHXDD Build Wad usage has been cleaned up and should be more performant on all systemsDefault CVars added for HXDD StatusBarHXDD Build now...

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Mapping • Re: Can't call ACS library scripts from a UDMF map?

Check the lines and things that are assigned a script-calling action special and see if everything is in order in terms of script name/number and arguments.Statistics: Posted by Blue Shadow — Mon Jun...

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