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Bugs [GZDoom] • Accessibility on Linux is Broken in version GZDoom g4.13pre

I have the latest version installed from git as of this morning. Previously, in versions up to and including "GZDoom g4.11.3-m - 2023-10-26 15:18:50 -0400 - SDL version" Orca is able to read the...

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Gameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods

Btw should I merge my 'Extra Items' mod with this mod?Statistics: Posted by HyperExia — Wed Jul 31, 2024 10:31 am

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Bugs [GZDoom] • Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

I'm afraid this requires someone with Linux knowledge about how to declare the window contents to accessibility tools. I do wonder how you're going to survive in a game of Doom if you need...

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Levels • Re: Xperiment [UPDATED v1.2]

Well crafted and detailed map, totally recommended. I'm looking forward to more maps. iframe Statistics: Posted by RaZZoR — Wed Jul 31, 2024 12:11 pm

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General • Re: Mod Download Broken? Request Reuploads Here

Found this and thought it might be interesting:viewtopic.php?p=1121895#p1121895Too bad link is down. Anyone happen to save it? berserk_only.pk3 berserk_only_easy.pk3Statistics: Posted by wolfman — Wed...

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General • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...

12. Samsara Reincarnation is built on a formula similar to the previously reviewed HXDD, but with a significant difference - if the mentioned one focused mainly on the combination of Heretic and...

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Levels • Megawad project on Discord I’m trying to recruit people for

Alright, anybody here have Discord? I have a server there for a mapping project I'm trying to recruit for. Who here remembers the Cabal maps from the Master Levels for Doom II, like Black Tower, The...

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Gameplay Mods • Re: ReLite

It looks great!Thank you for your hard work.Statistics: Posted by Zaibatsu64 — Fri Aug 02, 2024 12:56 pm

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Scripting • Calling Teleport_EndGame from a script.

Hi there.I'm trying the following:Bool jahpode;Code: Script 1000 (void){ iF (jahpode==true) {SetFont ("BIGFONT");PrintBold (s:"stuff");While (GetActorZ (1000) <= 100000000)Delay (1);FadeTo (255,...

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Gameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods

Update; Regen sphere will not be depleted when you're taking a hit and you're overhealed. This takes into account the health upgrades granted by the vitality spheres.Also, Extra Items is now merged...

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Scripting • Re: [ACS] Change Ceiling light only?

@Ravick, actually SPZ1’s suggestions were good.Transfer_CeilingLight happens in realtime, not just once. So you can change the sector brightness of the control sector via an action/script to change...

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Scripting • Re: Calling Teleport_EndGame from a script.

How are you calling the script? Is the player the activator? If not, maybe Teleport_EndGame won’t work in that case. I’m not 100% sure.AndarchThe DANDY CompanyStatistics: Posted by The DANDY Company —...

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Mapping • Can't replace doom keys with new ones

As the title says, i've searched in the forums for a similar case but to no avail, I even tried looking at other mods like Nazis! by Wild Weasel to see how it was done, and I did exactly like his mod...

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TCs, Full Games, and Other Projects • Re: [RELEASE] KLOINKS! - A...

Bumping this so someone might even see the cool new 10 second FMV thing I posted.Statistics: Posted by TheMIDIMan — Sat Aug 03, 2024 12:45 pm

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Gameplay Mods • Re: Alice: Toys of Madness - beta release

Hey folks, thanks for all the kind words!As soon as I released this, I left for a 3-week vacation, so I haven't checked the forums. I have been pushing some commits though, and a few important bugs...

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Gameplay Mods • Re: [v2.9.1] CHAMPIONS [update 09/03/21]

I'm glad someone bumped this thread so I got to know this minimod. Champions is really useful to give more variation to mods with few enemies. I tried it with a map that has only two types of monsters...

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Scripting • KEYCONF is not making binds

I'm trying to make an automatic bind but every command to do this fails. This includes bind, defaultbind, unbind, and unbindall.I can set a key to "Map CREDITS" in the controls menu with an addmenukey...

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Scripting • Re: KEYCONF is not making binds

defaultbind is the only bind command allowed in KEYCONF. I know you said it didn't work, but that could be because the key (x) is already bound, or there are keys that are already bound to the command...

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Mapping • Re: Can't replace doom keys with new ones

Vanilla Doom uses locks #129 (red), #130 (blue) and #131 (yellow), so you want to redefine those, as well.Statistics: Posted by Blue Shadow — Sun Aug 04, 2024 12:33 am

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Creation, Conversion, and Editing • Re: ZETH-win32: ZETH is still alive

I don't really want to bump this, but the FTP link is down. This is particularly damning since every other version of ZETH (and WinZETH) has been backed up, but not this version. I came across this...

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