Bugs [GZDoom] • Re: Porkelated/Morphovumed enemies can still hit you with...
What mods are you using? I just tested and it doesn't happen for me.We can't fix it if we can't recreate the bug, and we certainly can't read your mind.Statistics: Posted by Rachael — Thu Oct 10, 2024...
View ArticleScripting • Checking if actor has a ConversationID
Is there a way to check if an actor is attatched to a conversationID?I'm trying to make an indicator for when you're looking at something you can interact with, and it's working for actors with...
View ArticleScripting • Re: Checking if actor has a ConversationID
There are two ways to have a conversation; there's the Strife method, which is one id per class, set in code (DECORATE or MAPINFO); and the more modern ZSDF method, which is one id per instance, set...
View ArticleScripting • Re: Save Failed and nothing to specify why.
I'm not experiencing your problem, I'm afraid; the game saves fine.Statistics: Posted by Blue Shadow — Fri Oct 11, 2024 3:50 am
View ArticleClosed Bugs [Raze] • Re: [f3cad84] [SW] Boat on Hara-kiri Harbor not...
Thanks for the save. That allowed me for the first time to analyze this problem. Turns out I stumbled over other effects of this before, but never was able to find the cause because most of the time...
View ArticleScripting • Re: How to cancel the poison status?
You can get rid of the poison effect by setting the PoisonDurationReceived field to zero.Thanks for your answer. I got it.Statistics: Posted by lisapadula — Sun Oct 13, 2024 12:01 pm
View ArticleGameplay Mods • Re: HXRTC Project Golden Edition Plus R15b (9 Jun 2024)
Loaded this up with GZDoom 4.12.2, and I've been getting the following error on occasion when certain imp projectiles hit things:Code: VM execution aborted: Invalid class FreezerImpBall in function...
View ArticleTCs, Full Games, and Other Projects • Re: Zombie Horde 2 - Teaser Trailer...
Humans. Are you running yet?The Teaser Trailer for Zombie Horde 2 is now online! iframe Statistics: Posted by Fused — Sun Oct 13, 2024 1:04 pm
View ArticleGameplay Mods • Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
I've been added Statistics: Posted by Klemc — Sun Oct 13, 2024 2:19 pm
View ArticleGameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v.0.3a - new item type)
New version is there! Spoiler: ChangelogNew things: New randomizable items: backpacks! 14 affixes for backpacks.Fixes and balance changes: Resolve Megasphere-related bug. Barrels can no longer be an...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
A little update to that spiked gauntlet I was working on. Got rid of the smaller spikes on the knuckles of the original gauntlet and attached them to some other arms. Might add to more arms later....
View ArticleGameplay Mods • Re: Feet On The Ground - A Hardcore Mod 0.0.8 - Oct 6, 2024
Okay, damn I was gonna wait a bit more for 0.0.8b but I found a crash and fixed it so I'm opting to release it now. There might be a 0.0.8c with some more visual stuff and minor gameplay tweaks if I...
View ArticleZDoom (and related) News • Re: GZDoom 4.13.0 Released
I'm curious about that Orthographic-projection feature.Thankfully dileepvr provides a short description of the process to set it up. There's also a detailed wiki article.Use any regular camera actor...
View ArticleScripting • Only display menu options under specific conditions?
I was trying to make my own Main Menu and Options Menus with a MENUDEF, but I wanted to hide some options while the player is not in-gameI was hoping to have a "Resume Game" option visible in the menu...
View ArticleBugs [GZDoom] • Re: [4.13] Random crash with Canvas, maybe
Nice spot, phantombeta. That Canvas.Destroy() is absolutely not allowed. What is the best way to block that?Statistics: Posted by dpJudas — Tue Oct 15, 2024 1:02 am
View ArticleGameplay Mods • Re: It Haunts My Dreams
Happy spooky season!Here is a spooky mod!A few months ago I had quite a fascinating dream, a nightmare you may even call it, and since then I have decided to turn that dream into a mod.No better...
View ArticleMapping • Re: Script attached to a linedef switch starts automatically [SOLVED]
It looks like you identified the error in your script regarding the missingcookie clicker"(void)". Adding it resolves the issue, allowing the ceiling to raise and the thing to spawn correctly. For...
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Appreciated, Wolfman Statistics: Posted by SuperSomariDX — Tue Oct 15, 2024 3:10 am
View ArticleTechnical Issues • Re: Very Fatal Error on startup (code C0000005, adress...
Run GZDoom once without the bat and set your Rendering API to OpenGL ES - it should be on the Options tab for the launcher (you will need to double-click gzdoom.exe to get this) - if the window does...
View ArticleGameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v.0.4a - Eviternity fix)
A new release is there. It "somewhat fixes" the Eviternity, replacing the startup crash with a non-breaking bug (you start with your hands empty - just select a pistol manually and play). I'm still...
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