Gameplay Mods • Re: Hell Lord, The Infernal Stalker
i like this one, i wanna see more of this and your fantastic work.Statistics: Posted by shaodoomkahn — Tue Oct 15, 2024 1:16 pm
View ArticleClosed Feature Suggestions [GZDoom] • Re: [ZScript] Manual config save function
Submitted a pull request: https://github.com/ZDoom/gzdoom/pull/2765Statistics: Posted by kevansevans — Tue Oct 15, 2024 1:16 pm
View ArticleFeature Suggestions [GZDoom] • Re: [Zscript] Set sector reflectivity
Made a pull request: https://github.com/ZDoom/gzdoom/pull/2766Statistics: Posted by kevansevans — Tue Oct 15, 2024 6:52 pm
View ArticleGameplay Mods • Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Hi, I'm new to doom modding and I really liked this mod!I just got one problem, while I'm playing I can't see my statusbar, there's just a message saying that it is no longer supported. How can I fix...
View ArticleGraphic/Audio Patches • Re: Simple HUD Add-ons [Updated September 22, 2024]
Hi, thanks for this, I've been using this mod for a while, specially with Doom 64 CE and I'm wondering, would it bee too much of a hassle to add the Doom 64 font to this add-ons as well?Statistics:...
View ArticleGameplay Mods • Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
I would like to propose adding an option to select between Black Rose and Magnum. While Black Rose is a particularly excellent choice, I believe it would be beneficial to provide users with the...
View ArticleZDoom (and related) News • Re: GZDoom 4.13.0 Released
For lack of a better spot to post this, I'll leave this here. It's a showcase of the performance of this program throughout the years. This is not meant as anything other than to document the changes....
View ArticleBugs [GZDoom] • Re: 4.13 This Music Track No Loger Works
For what it's worth, SLADE also fails to identify it as playable music.Statistics: Posted by Gez — Thu Oct 17, 2024 1:54 am
View ArticleScripting • Re: Inheriting from an actor that uses VisualThinker
I found that I had to explicitly define the states block to make it work.Statistics: Posted by SPZ1 — Thu Oct 17, 2024 4:36 pm
View ArticleGameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v.0.5a - Armor rework)
How about Heretic/Hexen support? Those games feel like a perfect target for randomized loot and/or progression mechanics. Especially with HXDD out there now.Actually I wanted to make this mod for...
View ArticleResources • Re: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
Babe wake up new cyber editsBunch of coooool shotgunner variantsBunch of coooool biker henchmen variantsA mashup of my two favorite revenant editsSome new sprites for the coltsAnd a new sprite for the...
View ArticleGameplay Mods • Re: Kriegspfad
Bug report: I don't why but when I reload MP40, it starts bugging until I drop it and pick it up again.Statistics: Posted by combolynch — Thu Oct 17, 2024 5:54 pm
View ArticleGameplay Mods • Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0...
Error report: If; Health and armor display = offThen; Mugshot = Reset to defaults = game crash/error loopTo get FlexiHUD working again need to;Be at main GZDoom Menu with no game started yet(or will...
View ArticleTechnical Issues • Re: Was the railgun lock fixed?
Well I found that the bug still exists. It is just happening less frequently now.Statistics: Posted by SPZ1 — Fri Oct 18, 2024 1:01 pm
View ArticleGameplay Mods • Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
So sorry, but I have a bug, and I can't tell if I'm being stupid or if this is a known issue or not.This, Nightmare Logic III, Codename: Nomad, Stray Jackals, and Octane Violence don't work for me:...
View ArticleClosed Feature Suggestions [GZDoom] • Re: Allow player states for PSprites
Already in, you just need to set the correct qualifier on the states block, like so:Oh.... My bad then, I didn't know.Thanks phantom!Statistics: Posted by Jarewill — Fri Oct 18, 2024 2:38 pm
View ArticleScripting • State see A_Chase with iqm model
Made iqm animations in one file following the guide(Decoupled animations with IQM models: how to) and everything exported fine, but now the question has come up. All animations are displayed normally,...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
I made My Paul NMN Weapon Edit, The weapon name is "Riot Shotgun" (Ammo type: Shell) (Muzzle Flash: Duke Nukem 3D) (Firing Animation: Semi Fire)Credits: "Paul NMN", "Gabbuz" on DeviantArt,Statistics:...
View ArticleScripting • Re: Weapons that cannot be picked up if one already in possession?
With DECORATE, you'd use a CustomInventory so as to run the checks you want and fail so that it doesn't pick up.With ZScript, you can do that in a weapon, or in any other type of inventory item, by...
View ArticleScripting • Re: State see A_Chase with iqm model
Resolved thx user Jay1. Add AngleOffset 90 (Use add it before baseframe) in MODELDEF:Model testus{Path "models"Model 0 "lol.iqm" Skin 0 A_towering_Lizard_Kin_0927220214_refine.pngScale 2991 2991...
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